The short version. Voxel Village has no ads, no analytics and
no trackers. Your email address is used to send you a sign-in code and to
recognise your account afterwards; what you build and discover is saved on the
game's own server so it is still there when you come back. Voice chat uses your
microphone only if you turn it on, and the server never hears or keeps it. You
can delete your account yourself, from inside the game, at any time. Nothing
is sold, shared or profiled.
What is collected
Your email address, to send a six-digit sign-in code and to
tell your account apart from everyone else's. It is never shown to other
players and never used for anything but signing in and, if you write to us,
answering you.
The name, avatar and clothes you choose, which other
players see in the world.
What you do in the game: blocks you place or break, items
you carry, creatures you record in the encyclopedia, worlds you create or
discover. That is the save file of a persistent multiplayer world.
Text chat. Messages travel through the game's server to the
other players in your world. The server keeps the last few hundred lines of
each running world in its memory only, so that a report can quote what was
actually said; they are gone when the world closes. A report keeps the
reported player's recent lines with it (see below).
Safety records: the players you have blocked, the reports
you file and the reports filed about you, and the date you agreed to the
rules.
Technical records: the IP address a session was opened
from, kept with the session to limit abuse of the sign-in; a log of account
events (sign-ins, worlds created, actions by administrators). No location is
derived from any of it.
Microphone and voice chat
Voice chat is optional and off until you turn it on (the V key, or the
settings screen). Only then does the game ask for your microphone, and the
system shows its own permission prompt. Your voice goes directly from
your device to the other players in the voice channel (WebRTC,
peer-to-peer): the game's server only passes along the short messages that let
two devices find each other. The server never receives, hears, records or
stores any audio. You can mute anybody (/mute), block them, or turn
voice chat off at any time.
What is not collected
No advertising identifiers, no analytics, no trackers, no fingerprinting.
No location, no contacts, no photos, no camera.
No recording of voice chat, ever (see above).
No payment of any kind: the game has no purchases.
Where it lives
Everything is stored on the game's own server. Sign-in codes are delivered by
email through a transactional mail relay and are valid for ten minutes. On the
web the game sets one session cookie so you stay signed in; the iOS app keeps
the same session token in the app's own storage instead, because an app cannot
keep a cookie for another site. Nothing is handed to any other third party.
The rules
Voxel Village is a shared world, and it has no tolerance for
objectionable content or abusive players. By signing in you agree
to these rules:
No insults, harassment, threats, hate or discrimination, in any language.
No sexual content, and nothing that encourages anybody to hurt themselves
or others.
This holds everywhere other players can see it: the chat, voice chat, your
name, the names of worlds, and what you build or draw in the editors.
No cheating, griefing or impersonating another player.
Offensive words are filtered automatically in the chat, and refused in
player names and world names. Every report is read; content that breaks these
rules is removed and the player responsible is blocked or banned from the game,
within 24 hours of the report.
Reporting and blocking
Report a player from inside a world: open the settings
(P, or the P key along the top on a phone or tablet) → players
here → report; or, while the chat is open, tap the line
they wrote → report this message; or type
/report <name>. The report reaches the people who run the
game, with what the server recorded that player saying.
Block a player the same way (block, or
/block <name>). You no longer see their messages or hear
their voice, and they no longer see or hear yours, in every world, until you
unblock them. Your blocked list is in the lobby, under your account.
You can delete your account yourself, at any time, from inside the game: in
the lobby, your account → delete my account; or in a
world, settings (P) → delete my account. You are asked to type
delete to confirm, and then:
your account is removed at once: your email address, your name, your avatar
and clothes, your encyclopedia, your settings, your blocked list and your
sign-in history;
you are signed out on every device;
your name is taken off the server's logs and reports, off the pages of every
world's encyclopedia, and off anything you made in the editors;
the worlds you created stay, because other players build in them, but they
no longer belong to anybody.
Messages you sent us by email are in our mailbox, not on the game's server:
write to guernon@gmail.com and they will
be deleted too. You can come back later with the same address; it will be a new,
empty account.
Children
The game shows stylised, cartoon voxel combat against fantasy creatures, and
it lets players chat with each other, with the filter, reporting and blocking
described above. It collects no more from a child than from anyone else: an
email address for sign-in, and what is built in the world.
Contact
Write to guernon@gmail.com, or use the
help link at the bottom of any page of the game (signed in) to send a
message to the author.